#ifndef __GameMenu_H__
#define __GameMenu_H__
#include "cocos2d.h"
#include "ui/UIButton.h"
USING_NS_CC;
using namespace ui;
class CGameMenu : public Scene
{
public:
	CGameMenu();
	~CGameMenu();
	virtual bool init();
	CREATE_FUNC(CGameMenu);
	
private:
	Sprite* m_pBk2;
	Sprite* m_pTitle;
	Button* m_pButton;
	bool m_bHasInit;
	Size visibleSize;
	Vec2 origin;
private:
	void startGame();
	void changeMenu();
	bool onTouchBegin(Touch*, Event*);
};


#endif // !__GameMenu_H__
